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Cities in Motion 2 is a business simulation game that was developed by Colossal Order and published by Paradox Interactive and is the sequel to the popular mass transit simulation game Cities in Motion. As with its predecessor, the goal of the game is to create efficient public transport systems in different major cities of the world. In this edition, there are several new features that the developers introduced based on community feedback about the previous game, including day/night cycles, rush hours and the ability to create timetables. The additions also include dynamic cities where players´ decisions have a notable impact on city growth, and the inclusion of cooperative and competitive multi-player.

Gameplay of Cities In Motion 2 is similar to that of its previous game Cities In Motion except in this game you are required to place depots around the map of which your routes will run out of and end in. Routes can either be circular or run in an A-B fashion but they must always start and end at a depot.

Depots have a maximum number of vehicles held inside before another vehicle has to wait in a queue until another vehicle leaves the depot and makes space for it. More vehicles can be stored in a single depot and vehicles can hold more people and be cheaper through the use of a user created ruleset which can be created or modified in an in-game ruleset editor.
Key Features
Dynamic cities
Player’s choices effect city growth
Day and night cycle
Manage the timetables
Multiplayer with both co-operative and competitive modes
Campaign and sandbox modes
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